Hi all.
First of all, thank you very much for your comments.
This began as an experiment on UV mapping and finally
it has ended in a complete scene.
It gave me an easy solution for the cellophane wrappers on
the candies, as Jim pointed out. The image map is a 32 bit
png file using the alpha channel as a mask with variable
filtering zones.
I have also used finally an image map for the table, as Lenx
suggested. It looks better now, I think.
I have changed the wall, adding a normal statement (granite
0.15) to add a subtle bump effect.
Lightning uses an area light that shoots photons and causes
shadows and a pointlight using fade power and distance and
no shadow (to lit a bit the left side of the pottery).
I would like to know your opinion about photons in this image.
My settings are:
adc_bailout 0.01
spacing 0.005
jitter 0.0
max_trace_level 25
autostop 0.0
I think they look good but I don't know if they are very
realistic (I suppose not).
Well, once again thank you for your comments and your
good wishes (Happy birthday to you too, Ken :-)
Bye
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